The enemy is back, smarter than ever! They will listen to your broadcasts. They will put informants on the streets of every major European city. They will come after your spy rings, capture them, "interrogate" them and rip apart your whole operation if left unchecked. They are the Gestapo and they've got the scent on you.
In a fun and totally balanced way, of course ;)
Last week Kalle, our lead programmer, did a full revision on our Gestapo Logic™ to make for that sweet, sweet balance between having and unforgiving and always surprising enemy that' still predictable enough for you to outsmart.
Earlier this month we also introduced a new system to the game that makes it more predictable for when new Gestapo agents are deployed after your agents. It added a bunch of those delicious "should I lay low for a few turns or go out with a bang and alert the enemy?" moments that we're still playing around with before wrapping it all up for our upcoming closed beta :)
Also: we're hiring. So, you know, you could apply, like, now?