Some of our players have been sharing their Spymaster stories with us, so we decided to ask our dear friend Astrid to write down some of her stories.
Co-operation Builds Character
Hi, I’m Astrid Madsen, (game developer and) gamer with a preference for casual games and light strategy. When I got the chance to beta-test Spymaster it was a welcome opportunity to try out a new and fresh casual strategy game with a great setting. In the coming weeks I’ll write a bit about my experiences in the Spymaster universe.
Strategy is about optimising your choices within the rules of the game. It is a genre that often feels a bit detached - as a player you don’t give the story or characters that much thought.
One of the first things that struck me playing Spymaster is how much focus there is on the characters. It’s all about having the right agents be in the right places at the right time, criss-crossing country borders to meet up and build spy networks across Europe. They’re still just board pieces, but somehow, in between managing their stress levels and coordinating their meeting up in Paris or Brest, they start to feel like characters.
Thus, I like to think that agent Lucy is a well-bred, well read and sophisticated canadian lady, who got the knack for operating radios working as an operator back home. Agent Charlie, on the other hand, is a street-wise working class boy caught up in the gears of war. He may seem rude, but he is a people’s person deep down, and he can fix anything, from a single cylinder Excelsior to a cipher machine.
When they meet up in a dark alley somewhere in France, I imagine it going something like this:
Lucy: “Good to see you safe and sound, agent Charlie.”
Charlie: “Same to you. love.”
Lucy: “I believe the correct term would be “agent”.”
Charlie: “Bloody right, agent Love!”
Lucy: “Hmf, very well, then. I believe the safe house is nearby?”
Charlie: “Just around the corner from that little cafe, love. They serve the best beer in France. Not that that says much anyway...”
Lucy: “I really think we should get started installing that radio, agent Charlie.”
Charlie: “Sure you don’t wanna go grab a pint first?”
Lucy: “A world of sure, thanks. Let’s get to it.”
After which she walks on towards the safe house, heels clicking on the asphalt in a determined manner.