Once upon a time, there was a great Spartan admiral called Lysander who defeated Athens and forced Spartan dominion over Greece. Twenty-three centuries later the Royal Airforce named their new support aircraft in his honor and thus the Westland Lysander was born.
The Lysander is very special for us in the Spymaster development team because during WW2 it became the most convenient way for Allied agents to get into and out of Axis-occupied France. Although slow in flight, it was a powerful bird that could land on and take off from almost nonexistent airstrips. The special "spy" edition of Lysander was labeled "Mk III SCW" and it had a fixed ladder added to its side for quick climbing in and out of the plane. Another little detail was that the SCW carried NO armament whatsoever!
As an agent you would climb onboard a matte-black Lysander in the middle of the night on a secret UK airfield at Newmarket or Tempsford. Romantic full moon would be essential because that would be the only light available for navigating. With only a map and a compass the plane would find its way to the landing site marked by the French Resistance with four or five torches. Quick touchdown, and you're in enemy territory!
In game terms, expedited movement is a very important feature in Spymaster. Normal movement across land is of course slow, representing not only the physical travel time but also the difficulties of constant enemy checkpoints. Right now in the alpha build you can always send your agents anywhere in Europe from London HQ - roughly representing the awesome qualities of the Lysander. We've been going back and forth on whether one can "express" move between cities in the occupied Europe and while that option is currently disabled, who knows it might make a comeback at some point.
Disclaimer: Game development is an iterative process where things tend to change many times over before the game ships. That's a fancy way of saying that we can't promise any exact features discussed in this blog.